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Digital - Tutors Animation Retargeting Techniques in Maya
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Digital - Tutors Animation Retargeting Techniques in Maya
English | 1 hrs. 14 min. | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 474 MB

In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets.
We’ll start by learning how Maya’s Trax Editor can be used to retarget animation. We’ll then take another approach and utilize MEL to accomplish the same thing. Finally, we’ll work with Maya’s intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We’ll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time.
Lesson Outline (09 lessons)

1. Introduction and project overview 1 min. 24 sec.


2. Retargeting animation with Maya%27s Trax Editor and Character ... 9 min. 14 sec.


3. Transferring animation from the source to the target 9 min. 25 sec.


4. Modifying the remapped animation 9 min. 49 sec.


5. Transferring animation with basic MEL 14 min. 28 sec.


6. Separating the target rig from its source 8 min. 11 sec.


7. Retargeting with Maya%27s Human IK tools 4 min. 21 sec.


8. Preparing skeletons for Characterization 12 min. 24 sec.


9. Retargeting with Maya%27s Character Controls UI 5 min. 22 sec.

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