![Softimage Facial Retopo And Rigging For Animation [FULL COMPLETE]-cmiVFX Softimage Facial Retopo And Rigging For Animation [FULL COMPLETE]-cmiVFX](http://s019.radikal.ru/i638/1211/6a/785b887cfb31.jpg)
Softimage Facial Retopo And Rigging For Animation [FULL COMPLETE]-cmiVFX
project files | models | Complres-RAR
obj | ztl | zpr | scn | flv | 1.33Gb
![Softimage Facial Retopo And Rigging For Animation [FULL COMPLETE]-cmiVFX Softimage Facial Retopo And Rigging For Animation [FULL COMPLETE]-cmiVFX](http://s42.radikal.ru/i096/1211/2a/0f1ba7b03ce8.jpg)
In this video, we will be using Zbrush to retopologize a pre-existing sculpted head model. Feel free to use your own, however. These are basic principles you should be able to apply to your own humans, creatures and even animals. These retopologizing techniques can also be used in many different programs, like 3d Coat, Topogun, and even within Autodesk Softimage, Maya or 3ds Max, with the right plugins. Once we have established the basic head form, with correct edge flow, we will use the tools in Softimage to set up an effective rig. We will use bone systems, constraints, shape animation (similar to blend shapes in Maya or morphs in 3ds Max.) Then, we will leverage the powerful ICE system to build a flexible, extensible high-level control system that will blend and interpolate many of the shapes and bone movements with a few sets of controls.
![Softimage Facial Retopo And Rigging For Animation [FULL COMPLETE]-cmiVFX Softimage Facial Retopo And Rigging For Animation [FULL COMPLETE]-cmiVFX](http://s48.radikal.ru/i121/1211/d2/8c9c8fef629d.jpg)
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